One Young Entrepreneur’s Million-Dollar Idea in Mobile Gaming

**Great article resposted from Entrepreneur.com.**

High score: Seth Priebatsch wins big with Scvngr.

In the fall of 2007, Seth Priebatsch was a freshman at Princeton. A year later, he dropped out. By 2011, he was head of a company valued at nine figures.

The 23-year-old is the self-proclaimed “chief ninja” of Scvngr, a real-world, location-based gaming system, and its new mobile payment service, LevelUp. Priebatsch’s record of entrepreneurship stems back to high school, when he ran a printmanufacturing startup called Postcard Tech. He cut his teeth turning out college applications while managing factory operations in Hong Kong and a distribution center in Boston.

At Princeton, Priebatsch turned his attention to another field: gaming. “I really started getting fascinated with how much I and everyone else in the engineering department enjoyed games,” he says, “but I also enjoyed actually going outside.”

Motivated to move game mechanics from their traditional hardware into the tangible world, Priebatsch enlisted the help of a professor to build a demo of a mobile gaming platform to which anyone could contribute. The demo won the school’s  business plan competition and earned Priebatsch an invite to DreamIt Ventures’ Philadelphia incubator.

**To read the rest of the article from the original source, click here.**

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